St Matthew's C.E Primary School

“I can do all things because Christ gives me strength” Philippians 4:13

Design and Technology

 

“Design is a funny word. Some people think design means how it looks.

But of course, if you look deeper, it’s really how it works.”

 Steve Jobs

 

Our Vision for Design and Technology

At St Matthew’s Primary school, our school vision is to encourage all children to flourish spiritually, morally, emotionally, physically and intellectually in all aspects of life demonstrating perseverance and resilience; this is emulated across all curriculum areas.

 

Intent

The intent of the Design Technology curriculum at St Matthew’s is to provide rich opportunities for children to be creative thinkers and to be confident with the design process.

The Design Technology curriculum ensures all pupils:

  • Become risk takers, creating bold and innovative designs linked to specific design criteria.
  • Are reflective, looking at their designs with a critical eye, evaluating and making adaptations.
  • Have an awareness of the impact of design on a global scale, fostering skills that the children can use for future design.
  • Ensure that the children gain cultural capital acquiring knowledge and skills which they can utilise to be successful in society and in possible future career opportunities.
  • Be aware of key designers and inventors who have made a significant impact on society.

 

Implementation

At St Matthew’s, we teach Design Technology across the EYFS, KS1 and Key Stage 2. The school uses the Cornerstones scheme of work to support the teaching and learning of D.T.  Progression grids show clear development of knowledge and skills in the different areas of D.T.

  • Through using the Cornerstones scheme of work as the basis for planning, teachers can deliver a sequence of lessons where skills are developed, and progression is clear.
  • Staff build on prior knowledge and skills and have a clear understanding of the objectives to be achieved in each topic.
  • The curriculum focuses upon the three main processes; design, make and evaluate.
  • Each design process is underpinned by technological knowledge which is linked to the specific topic being covered.
  • Lessons incorporate a variety of learning styles including independent, grouped and paired tasks.
  • Each topic will include a memorable experience as a hook for the children providing engaging activities for the children.
  • Title pages highlight the key knowledge, skills and vocabulary to be covered during a topic and are used as a working document by both staff and children.

 

Impact

Through the high quality first teaching of Design Technology taking place, we will see the impact of the subject in the following ways:

  • Children will be confident in design and technology and will know, remember and understand more, applying these skills to other areas of the curriculum.
  • Children will understand of the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment.
  • Children will have an appreciation for key individuals, inventions, and events in history and of today that impact our world.
  • Children will self-evaluate and reflect on learning at different stages and identify areas to improve.
  • The large majority of children will achieve age related expectations in Design Technology.
  • As designers, children will develop skills and attributes they can use beyond school and into adulthood.

 

 

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Curriculum Intent, Implementation and Impact document

D&T - Topic Overview

Progression of knowledge and skills